xbt files are within the realm of what I can do. So I dl'd Dylan's Realism Mod (because it has 'tools' with it), and I used the tools to extract some of the files and the following potential files of interest are in the results: If this works, what I would end up doing is removing the magic diamond blinker, and the magic map arrows that show you exactly where your target is. Using this method, you could affect any texture in the game.īut would the road sign still turn red? Is that a color effect, or just a different texture that turned red?
So, if there's a pala_sign.dds in the game texture assets, and that's exactly the name, and you put a pala_sign.dds that you have modded to be blank, or something in another language, or any other darn thing, then Far Cry 2 would use your modded asset, assuming that it is part of the patch. Let's assume for a moment that anything you put into patch.fat, that also matches an asset name, Far Cry 2 will use that thing. Doctorfrog: Sounds like you might be familiar enough with the game to do this, possibly: